其实这个NPC版的已经有了,我就改写成道具版的,并优化了显示,请直接看代码,注释都有
C
function petablility(itemindex, charaindex, toindex, haveitemindex)
for i=0, 4 do
--判断使用对象为自己的宠物
if toindex == char.getCharPet(charaindex, i) then
--取宠物的能力值
LevelUpPoint = char.getInt(toindex, "能力值")
--从能力值里取体力值
vital = char.getRightTo8(LevelUpPoint, 1)
--从能力值里取腕力值
str = char.getRightTo8(LevelUpPoint, 2)
--从能力值里取耐力值
tgh = char.getRightTo8(LevelUpPoint, 3)
--从能力值里取速度
dex = char.getRightTo8(LevelUpPoint, 4)
--成长区间1+ 对应RankRandTbl的行数
petrank = char.getInt(toindex, "成长区间") + 1
--范围判断1-5
if petrank < 1 or petrank > 6 then
petrank = 1
end
--初始化血攻防敏
hp = 0
atk = 0
def = 0
quick = 0
--模拟升级增加的能力值来计算成长率
for j=1, 140 do
ability = {0, 0, 0, 0}
for j=1, 10 do
rnd = math.random(4)
ability[rnd] = ability[rnd] + 1
end
ivital = vital
istr = str
itgh = tgh
idex = dex
ivital = (ivital * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2]) + ability[1] * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2])) / 100
istr = (istr * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2]) + ability[2] * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2])) / 100
itgh = (itgh * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2]) + ability[3] * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2])) / 100
idex = (idex * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2]) + ability[4] * math.random(RankRandTbl[petrank][1], RankRandTbl[petrank][2])) / 100
ihp = (ivital * 4 + istr + itgh + idex) * 0.01
iatk = (istr * 0.01 + itgh * 0.001 + ivital * 0.001 + idex * 0.0005)
idef = (itgh* 0.01 + istr * 0.001 + ivital * 0.001 + idex * 0.0005)
iquick = idex * 0.01
hp = hp + ihp
atk = atk + iatk
def = def + idef
quick = quick + iquick
end
--取血成长4位小数点
hp = string.format("%.4f", (hp/140))
--取攻成长4位小数点
atk = string.format("%.4f",(atk/140))
--取防成长4位小数点
def = string.format("%.4f",(def/140))
--取敏成长4点小数点
quick = string.format("%.4f",(quick/140))
--攻防敏相加的成长
grow = string.format("%.4f",(atk+def+quick))
token = " ※宠物成长镜※"
.."\n" .. char.getChar(toindex, "名字") .. "("..char.getInt(toindex, "转数").."转".. char.getInt(toindex, "等级") .. "级):"
.. "\n体力成长:" .. hp
.. "\n腕力成功:" .. atk
.. "\n耐力成功:" .. def
.. "\n速度成长:" .. quick
.. "\n三围成长:" .. grow
.. "\n每次计算都会出现不同结果仅供参考。"
lssproto.windows(charaindex, "对话框", "确定", -1, char.getWorkInt(toindex, "对象"), token)
--删除物品
char.DelItem(charaindex, haveitemindex)
return
end
end
char.TalkToCli(charaindex, -1, "只能给宠物使用。", "红色")
end
function data()
--从源码里提取的成长区间范围
RankRandTbl = {{ 450, 500 }
,{ 470, 520 }
,{ 490, 540 }
,{ 510, 560 }
,{ 530, 580 }
,{ 550, 600 }
}
end
function main()
data()
item.addLUAListFunction( "ITEM_PETABLILITY", "petablility", "")
end
效果图:
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