/**
* SDL2暴力缩放用作屏幕分辨率适配
* 1:以逻辑分辨率绘图,比如240*480
* 2:以物理分辨率显示(在电脑上是窗口分辨率;在安卓上是屏幕分辨率)
* 3:要做ui的话需要 鼠标或者触摸点的坐标 换算到 逻辑坐标
*/
#include <SDL2/SDL.h>
int main(int argc,char *argv[])
{
//初始化sdl
SDL_Init(SDL_INIT_VIDEO);
//创建窗口和物理分辨率
SDL_Window *windows1 = SDL_CreateWindow("render",100,100,480,800,SDL_WINDOW_SHOWN);
//创建基于窗口的渲染器
SDL_Renderer *windows1_render = SDL_CreateRenderer(windows1,-1,SDL_RENDERER_ACCELERATED);
//设置渲染器的逻辑分辨率
SDL_RenderSetLogicalSize(windows1_render,240,400);
//设置渲染器绘图颜色
SDL_SetRenderDrawColor(windows1_render,255,0,0,200);
//渲染器绘制线段
SDL_RenderDrawLine(windows1_render,0,0,240,400);
//在窗口上呈现渲染器
SDL_RenderPresent(windows1_render);
//延时2s
SDL_Delay(3000);
//销毁渲染器
SDL_DestroyRenderer(windows1_render);
//销毁窗口
SDL_DestroyWindow(windows1);
//退出sdl
SDL_Quit();
//结束程序
return 0;
}
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